I've added those additional tokens.
Print them out on thick card, slice 'em up with a scapel and a straight edge and you're good to go bug-huntin'.
I can't find anything else in the rules that needs tracking... anyone any suggestions?

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91
on: November 11, 2016, 08:34:52 PM
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Started by katie - Last post by katie | ||
92
on: November 11, 2016, 04:18:25 PM
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Started by katie - Last post by kiou | ||
Hello
fighting against Kryomek hordes from France ... but don't play for 2 years ![]() 1.When you're shooting indirectly, can you shoot over buildings? YES too. We decide that it's more difficult to shoot a hidden target, and more difficult to shoot a target that already never has been in line of sight, for the indirect shooter. So in the next scenario, some vicious kryomeks move forward, avoiding avoiding few lines of sight. Very fun. 3.When you deviate a shaped template, is it supposed to be oriented with the tail pointing at the shooter? YES. 4.Is it the case that "under fire" doesn't have any effect on shooting? YES. "under fire" unit is pinned, and needs a motivation counter. But unit still can shoot. |
93
on: November 10, 2016, 08:04:09 PM
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Started by katie - Last post by katie | ||
So I think we also need;
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94
on: November 10, 2016, 03:28:40 PM
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Started by katie - Last post by Seba | ||
They look nice.
Cheers, Seba |
95
on: November 10, 2016, 02:49:30 PM
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Started by katie - Last post by katie | ||
So, the token sheet PDFs aren't actually very good quality (They're pdfs of scans of prints); after my success with designing colour tokens for Fantasy Warriors I thought I'd have a go at a new set for Kryomek.
Trying to work out what's needed. NEXUS need Move, Fire, Panic, Under Fire, Knocked Out. KRYOMEK need control markers. They also need "crouching/standing" and miasma markers (which aren't in the original set). Shell-down markers might come in useful as well. There's the speed band markers. Are there any others to add in? Trying to recall if there's any other tracking to do. Does anyone have damage to keep track of? First pass is here; http://www.fysh.org/~katie/wargames/downloads/kryo/k-t1.pdf |
96
on: November 09, 2016, 08:42:12 PM
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Started by katie - Last post by MrSpaceman | ||
![]() I'll have to come down to your club at some point and pester you for a game. |
97
on: November 08, 2016, 10:54:42 AM
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Started by katie - Last post by katie | ||
Woohoo!! We finally got in our first game of this. Chris ate all the humans...
We did come across some rules questions...
Is it really supposed to be hard to kill Helions with recoilless rifles? I was blazing away at them and failing to do much; Gauss rifles were way more effective in the end. This might just have been my shocking dice rolls (Roll four D20s! two 3s and two 4s...) And we think we need more marker tokens so I'm going to design some. |
98
on: November 01, 2016, 12:45:38 PM
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Started by stone cold lead - Last post by saramin | ||
I believe it was I-Kore that published it.
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99
on: September 29, 2016, 10:25:47 AM
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Started by stone cold lead - Last post by stone cold lead | ||
In the force books Individuals (named characters mostly) are listed as being able to be added to a unit using the same buying criteria as squad leaders. Does this mean they replace the standard squad leader or that they are included in addition to a squad leader?
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100
on: September 22, 2016, 12:44:43 PM
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Started by stone cold lead - Last post by stone cold lead | ||
Thought so. Oh well... cheers
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